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Why this grade This listing scored 42/100, which is a D. It lost the most ground on pay transparency. See the breakdown
- Description depth 20 / 20 How much the posting actually says about the work, measured in characters of real text.
- Remote clarity 15 / 15 Whether "remote" means anywhere, or is quietly restricted to one country.
- Corroboration 10 / 10 Whether more than one source carries this listing.
- Freshness 4 / 15 How recently it was posted. Older postings are likelier to be filled or abandoned.
- Role specificity 3 / 10 Whether the listing is tagged well enough to tell what the role actually is.
- Pay transparency 0 / 25 A published salary range, worth more than any other single factor because it is what a candidate cannot find out without applying.
-10 Ghost-job penalty — Deducted for signals that this posting may not be a real, currently-open role — staleness, repeated relisting, or talent-pool language.
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Remote
At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a Senior Game Designer (Systems & Economy) to help evolve our leading games. You will own the long-term evolution of one or two existing games with a loyal player base, balancing player satisfaction, engagement, and commercial performance.
In this role, you will own the design and optimization of progression, economy, events, and monetization systems. Your mission is to continuously evolve these games by creating compelling short-, mid-, and long-term goals that keep players engaged for months and years while maximizing player satisfaction and business performance.
*Qualified applicants will be expected to complete a design test.
This is a remote position.
Your Role:
Design, balance, and optimize the game’s economy, progression, and reward systems.
Create engaging player motivation loops across events, features, and monetization.
Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention.
Design systems that improve retention, engagement, and monetization while preserving a great player experience.
Build and maintain economy models, balancing spreadsheets, and simulations.
Use data to identify player friction points, progression bottlenecks, and monetization opportunities.
Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance.
Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions.
Drive feature and event improvements through continuous testing, iteration, and experimentation.
Clearly communicate design rationale, trade-offs, and recommendations across the team.
Your Profile:
5+ years of experience designing and operating successful F2P mobile games.
Strong experience in systems design, economy design, progression design, and LiveOps.
Proven track record working on casual or puzzle games.
Deep understanding of player motivation, retention mechanics, and monetization design.
Strong analytical mindset with the ability to design and evaluate A/B tests and translate data into actionable improvements.
Comfortable making decisions based on KPIs and player behavior.
Self-driven and proactive, with the ability to identify opportunities without waiting for direction.
Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects.
Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models.
Excellent communication skills in English, both verbal and written.
Passion for creating engaging and sustainable player experiences.
Proficient in using AI tools to improve productivity, analysis, and decision making.
Benefits:
SOFTGAMES offers a competitive package, including:
Remote-first, your way — Work fully remote from wherever you do your best work, or drop into our modern Berlin office whenever you like. You choose
Flexible hours — Structure your working hours to your needs. No crunch culture. No overtime
Generous vacation — Time to recharge, wherever in the world you are
Home office budget — We fund your setup so your home office actually works for you
Learning & development — Training budget for everyone, whether you're deepening expertise or picking up something entirely new
Top-tier equipment — A high-spec laptop, ready to get your best work done
Meal allowance — A monthly budget dedicated to your lunches
Home office utility grant — We cover a monthly contribution toward your electricity and internet costs
Company swag — Hoodies, bags, mugs — the good stuff
Annual company retreat — At least once a year, the whole company comes together to connect, align, and celebrate. Our events in general are epic but our off-site Retreat is one of a kind.
At SOFTGAMES, we value a diverse and inclusive work environment where everyone's ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming. Apply now and let your expertise shine!
SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “Bubble Shooter Pro” became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting Instant Games.
At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications - regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.
Have we caught your interest? Then we look forward to your detailed application.
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Where this listing came from
- 25 Aug 2026 Arbeitnow first sighting
- 30 Aug 2026 Himalayas also listed, 5 days later
Seen on 2 boards over 37 days. The employer edited the description 1× since we first recorded it.