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Why this grade This listing scored 51/100, which is a D. It lost the most ground on pay transparency. See the breakdown
- Description depth 20 / 20 How much the posting actually says about the work, measured in characters of real text.
- Freshness 12 / 15 How recently it was posted. Older postings are likelier to be filled or abandoned.
- Remote clarity 8 / 15 Whether "remote" means anywhere, or is quietly restricted to one country.
- Role specificity 6 / 10 Whether the listing is tagged well enough to tell what the role actually is.
- Corroboration 5 / 10 Whether more than one source carries this listing.
- Pay transparency 0 / 25 A published salary range, worth more than any other single factor because it is what a candidate cannot find out without applying.
Every figure above is arithmetic over the posting itself — its salary field, its text, its age, its tags and how many sources carry it. How the grades work →
Design Senior Full Time
Maintain artistic direction and quality
- Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.
- Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.
Production/Deadline
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/communication
- Knowledge sharing.
- Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires onboarding process.
Other artistic specificity
- Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.
- Tuning (or creating) surface shaders for in-game characters.
- A strong portfolio showcasing character modeling and texturing skills.
- Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
- Ability to create believable characters that are full of life and personality.
- Ability to create high poly and low poly models as well as textures.
- Strong organic modeling skills (human faces, clothing, believable creatures).
- Ability to create complex creature types from bipeds to quadrupeds and beyond.
- Artistically interpret concepts or creatively push beyond an initial ideation.
- Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
- Strong hard-surface modeling skills (armor, weapons).
- Experience with PBR based shaders.
- Experience working with Unreal Engine.
- Adaptive.
- Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
Software:
- Maya/Max/Modo/Blender, and ZBrush, marvelous
- Designer, Substance Painter, Photoshop
UK
- Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
- Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Poland
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
*The role is open to candidates only from the game industry who are based in Europe.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Originally posted on Himalayas
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Where this listing came from
- 18 Sep 2026 Himalayas first sighting
Seen on 1 board over 0 days.