Animator & Motion Graphics Designer

PostHog Remote · US | EU · USA

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Posted 14 Oct 2026
Last seen 14 Oct 2026
Location Remote · US | EU · USA
Lifecycle fresh
Grade C
This listing scored 67/100, which is a C. It lost the most ground on pay transparency. See the breakdown

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This listing does not state a salary

$73k – $138k

That is the middle half of what comparable roles paid on this board over the last 90 days — 19 listings that did publish a figure, median $114k. It is not this employer's offer, and we have no idea what they pay. It is only what the rest of the market advertised.

What this role involves →

About PostHog

PostHog is your product’s context layer. It ingests and stores your analytics, errors, replays, and business data so you and your agents can query and act on it.

We launched out of Y Combinator's W20 cohort. We've since shipped more than a dozen products, including:

We are:

  1. Product-led. More than 500K organizations have installed PostHog, mostly driven by word-of-mouth. We have intensely strong product-market fit.

  2. Default alive. Revenue is growing incredibly quickly, and we're very efficient. We raise money to push ambition and grow faster, not to keep the lights on.

  3. Well-funded. We've raised more than $180m from some of the world's top investors. We're set up for a long, ambitious journey.

We're focused on building an awesome product for end users, hiring exceptional teammates, shipping fast, and being as weird as possible.

Things we care about

Why this role at PostHog now?

We have a strong brand and a lot of strong content for you to build on. What we don't have (yet) is someone whose whole job is making it move.

You'll be PostHog's first in-house video animator, and the creative engine behind everything that moves in our visuals.

We take video seriously (although we’re not really so serious). Our Video team ships documentaries, product launches, ads, social shorts, and more.

Right now, there’s no single owner of motion at PostHog, so the effort comes from several people, each with their own style, and most animation gets added at the very end of post-production. It doesn't move like one brand.

Your job will be to give it one. You'll be the creative engine behind PostHog's animated visuals. Your fingerprints will be on how PostHog moves, everywhere, but primarily in video.

This isn't a pure motion graphics role. We need someone who can also draw. You'll eventually design and illustrate your own assets as well as animate them, and sometimes you might even ship illustrations that never move at all.

Simply put, you care about the craft, have opinions about what makes animation great, and have a showreel that proves it.

What you will be doing

The work spans product launches, feature trailers, changelogs, social shorts, minidocs, animated ads, GIFs on our website, and even icons inside the PostHog app. One day you might be working out how the hedgehog walks; the next, rebuilding our UI in 3D for a launch.

Styles range from clean motion graphics to fully illustrated, character-led animation. If your showreel only has one style in it, this probably isn't the role for you.

We expect you to be:

Example public projects

What you won't be doing

❌ Executing someone else's storyboard frame by frame. You'll get briefs, not blueprints, and we'll expect you to have ideas of your own.

❌ Cutting full videos. We have editors for that. Knowing your way around an edit helps, but it isn't the job.

❌ Picking one house style and never leaving it.

❌ Making corporate explainers where a flat-shaded person waves at a laptop.

You’ll fit right in if:

Nice to have

If you have a disability, please let us know if there's any way we can make the interview process better for you - we're happy to accommodate!

#LI-DNI

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Where this listing came from

  1. 14 Oct 2026 Company ATS employer ATS first sighting

Seen on 1 board over 0 days.